![]() The Project Asset Inspector now displays missing fonts and Node Assets, making it easier to relink external resources when importing a scene. In addition, animation is now supported when importing files in glTF format. sbsar files into Cinema 4D, and use them directly within the native materials for Maxon’s Redshift renderer. The new Substance Material Node makes it possible to import. Users can also now drag Substance materials into Cinema 4D to create new Redshift materials. Workflow improvements include support for Asset Version Pinning, making it possible for artists to continue working on an older version of an asset, even where a newer version exists.īetter import of SBSAR and glTF files, plus updates to the Project Asset Inspector Nodes: workflow improvements and new nodes for modifying geometry and splinesįor procedural modeling, Cinema 4D’s node graph gets new Symmetry and Thicken nodes, plus a new Resample Spline node for simplifying splines. The feature is particularly intended for processing raw motion-capture data. It is also now possible to set Time Scale for key simulation parameters, and to post process simulation volumes with noise patterns, and simulation upresing has been extended.Īnimation: new Key Reducer streamlines dense mocap dataĪnimators get a new Key Reducer for reducing the number of keyframes in an animation while preserving the overall shape of the animation curve. Pyro, the gaseous fluid simulation software toolset added in Cinema 4D 2023.1, gets a new Dynamic Surface option, making it possible to emit directly from deforming meshes. There are also new deactivation parameters for rigid bodies in idle states, and the option to override global damping settings for rigid bodies, soft bodies, cloth and ropes. Rigid bodies, support for which was added to the framework in Cinema 4D 2024.0, can now be scaled when animated by effectors, making it possible to create more realistic simulations. Simulation: new options for controlling rigid body and Pyro simulationsĬinema 4D 2024.2 makes a number of updates to the software’s Unified Simulation Framework. sbsar files directly into Cinema 4D to create Redshift materials.Ĭinema 4D 2024.2 makes it possible to use deforming surfaces like this curtain as emission sources for Pyro smoke and fire simulations. Other changes include a Key Reducer for processing mocap data, new nodes for procedural modeling, and the option to drag. ![]() The update extends Cinema 4D’s simulation toolsets, making it possible to emit Pyro smoke and fire from deforming surfaces, and introducing new options for controlling rigid body simulations. Maxon has released Cinema 4D 2024.2, the new version of its 3D design and animation software. Maxon’s marketing image for its December 2024 product updates, created by Zachary Corzine. Posted by Jim Thacker Maxon releases Cinema 4D 2024.2
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